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Emerging and future usability challenges: designing user experiences and user communities


Our hypothesis is that the notion of the usability of interactive systems depends on the social context in which interactive systems are used. Our notion of usability has only partially kept pace with the new usability challenges that emerge from the changing context of use. Interaction architects will have to become experts in human-human interaction in order to tackle the future challenge of designing successful user communities.

The hypothesis

What makes an interactive system useful and usable is not a fixed thing. Usability experts say that what's usable "depends on the users of the interactive system", a phrase that does not make them very popular at times. Although usability experts have a point, we also see changes in the notion of usability over time. Our hypothesis is that the notion of the usability of interactive systems depends on the social context in which interactive systems are used.

The social context, in which interactive systems are used, has changed considerably over the last 20 years. The rapid adoption and widespread application of interactive technologies changes the human challenge of making them usable. But our notion of usability has only partially kept pace with the new usability challenges that emerge from the changing context of use.

This article aims at identifying emerging and future usability challenges. Because we will have to adapt our notion of usability to these challenges in order to keep designing successful interactive systems in the future.

We identify the following usability challenges:
  • The traditional usability challenge: designing for user performance
  • The emerging usability challenge: designing the user experience
  • The future usability challenge: designing user communities
The traditional usability challenge: designing for user performance

The traditional notion of usability is aimed at optimizing user performance, or:
  • Ease and efficiency of use
  • Ease of learning
This notion of usability emerged when the social context of computer use changed from a small group of highly technical users who designed themselves the interactive systems they used, to a larger group of non-technical employees who were forced to use computers to execute specialized work-related tasks in a more efficient way.

Usability as user performance became a worthwhile investment for employers because it reduced labor costs and yielded returns that were not possible before.

Not surprisingly, the methods that were developed in this context were referred to as the usability engineering method. User performance is an engineering problem: it is reasonably objective, quantifiable and measurable (task execution time) and as a consequence it can be controlled and optimized using standardized techniques.

The emerging usability challenge: designing the user experience

Usability aimed at user performance continued to be the major concern in human factors when the social context of use changed drastically. From specialized production tools in the context of work and in an employer-employee relationship, interactive systems became entertainment boxes and a means to achieve personal goals in a home and leisure context. In addition, interactive systems started to pervade our everyday life through cars, microwaves, video recorders, multimedia kiosks, ticket dispensers, coffee machines, etc.

A new notion of usability is currently emerging that tackles the challenges of this context of use: designing the user experience. Usability as user experience usually answers two different though related problems:
  • The strategic problem of making interactive systems useful for users
  • The psychological problem of making interactive systems accepted by users
When users are not forced to use interactive systems in a work context but choose to use them to achieve personal goals, excellent user performance is not enough. These interactive systems have to satisfy an existing user need (be useful) and they have to be fun and pleasant to use (user acceptance). And because the competition on internet is only a click away, companies are now willing to invest in meeting these strategic and psychological challenges.

Usability as user performance and usability as user experience are two very different things. You need different methods to test the user performance of an interactive system and the user experience of an interactive system. The article Observation methods and tips for usability testing explains some of these differences.

User performance, of course, will continue to be an important aspect of usability. But usability methods will have to be adapted and extended to design optimal user experiences.

The future usability challenge: designing user communities

We speculate that the near future will show the emergence of a new usability challenge: the challenge of designing user communities. Designing user communities is a sociological problem. To tackle this problem, we will need to answer questions like:
  • What makes people identify with a community, what makes them feel they belong to a virtual community?
  • What makes people participate in a virtual community?
  • What are the concepts and methods we can use to understand human behavior in virtual communities?
  • What are the guidelines we should take into account to design successful virtual communities?
We think the notion of usability, as designing user communities, will appear due to the current change in the social context in which interactive systems are used. This social context is characterized by an emergence of new kinds of organizations, business models, social groups and social interaction on internet on the one hand and an erosion of traditional communities on the other.

An example. Amazon.com's on-line customer reviews are only the beginning of increased interaction between customers. From research for a major European airline we learned that people decide on their holiday destinations mainly by talking to friends and family. The first airline that successfully translates this social interaction to the web will win the on-line battle in this industry.

The notions of usability as user performance and as user experience are too preoccupied with the individual user to catch the challenge of designing successful user communities. Interaction architects will not only have to be experts in Human-Computer Interaction but in Human-Human Interaction as well to tackle this challenge.

 

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