Articles

 


The Visibility Toggle

3 October 2003

The Visibility Toggle allows users of your site to show and hide text and/or images (the "toggle") by clicking on some other text and/or image (the "hotspot").

Includes demo, source code and instructions for use.


The future of online banking & insurance services

12 December 2001

Full version in Dutch and French (pdf), English summary


Online customer value: a new approach to designing successful online services

16 June 2001

Full version in Dutch and French (pdf), English summary


The Skeptical Internet User Does Not Search

22 November 2000

Our exploratory user study on the use of a major portal site in Belgium shows that a category of "skeptical Internet users" has abandoned searching the web. The skeptical Internet user has made a return-on-investment evaluation of his Internet experience, and has come to the conclusion that the return on some sites is just not worth the investment of his personal time and energy. What about your site?


Why user experience disasters happen at the start of web projects

9 June 2000

Requests for proposals for web project describe the desired solution but often lack basic information about the problem that will be solved by the application. To design a usable user experience you have to understand the problem first: who are the future users, what are their current practices and what are their needs? The main barrier to this understanding is that some corporate cultures lack the courage to really listen to users.


13 common objections against user requirements analysis, and why you should not believe them

9 June 2000

Why user experience disasters happen at the start of web projects explains that before designing an interactive solution, you have to understand the problem: who are the future users, what are their current practices and what are their needs? This article lists 13 common objections against user requirements analysis and why you should not believe them.


The battle of the disciplines in designing interactive systems

25 April 2000

Multidisciplinary teams designing interactive systems invest a lot of their time and energy in a battle between the different disciplines. The starting point to overcome this battle can be to understand that neither discipline can win the battle without losing the design war. This article lists some barriers and potential solutions for multidisciplinary teams to develop successful interactive systems.


Emerging and future usability challenges: designing user experiences and user communities

2 February 2000

Our hypothesis is that the notion of the usability of interactive systems depends on the social context in which interactive systems are used. Our notion of usability has only partially kept pace with the new usability challenges that emerge from the changing context of use. Interaction architects will have to become experts in human-human interaction in order to tackle the future challenge of designing successful user communities.


Trust and the perception of security

3 January 2000

Trust and security in interactive spaces do not depend on technical security measures alone. Our limited research suggests that: "The feeling of security experienced by a user of an interactive system is determined by the user's feeling of control of the interactive system."


Observation methods and tips for usability testing

12 December 1999

There are two observation methods for usability testing. "Unobtrusive observation" means you observe what test users do and refrain from interacting with them. With unobtrusive observation you learn whether the system is easy to use. "Obtrusive observation" means you interact with test users, e.g. by asking questions. With obtrusive observation you learn more about the usefulness and acceptance of the system. Besides explaining these observation methods, this article provides practical observation tips for each method.


Experiences of a user's advocate

14 November 1999

External usability consultants are often asked to solve usability problems with cosmetic changes. But usability problems can't be solved, they can only be prevented. In order to be succesful as an internal usability professional, the development organization needs to adopt a user-centered perspective.


Dreaming about future interaction

12 November 1999

By dreaming about future interactive systems, we'll be better equipped to adapt new technologies to the needs of people and businesses. An example, "the future of personal identification", illustrates the possibilities of future visions.


The challenges of designing interactive systems

11 November 1999

An interactive system is useful and usable when it is adapted to the user's needs and the context of use. This article describes the challenges of designing usable and useful interactive systems.

 

Read more about Sim's current activities: Copywriting by Kwintessens | Information architecture by Kwintessens (in Dutch)