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13 common objections against user requirements analysis, and why you should not believe them


Why user experience disasters happen at the start of web projects explains that before designing an interactive solution, you have to understand the problem: who are the future users, what are their current practices and what are their needs? This article lists 13 common objections against user requirements analysis and why you should not believe them.

1. The management objection: "We have done a management survey/brainstorm and we know what we want." "I'm a manager and I'm in the business for 20 years. I know what the user needs." "I'm a user, I know what I need."

What managers in the developing company think the website should offer, is certainly interesting information, but these managers are not the future users. What they want on the site is not (necessarily) what users want on the site.

What managers know about future users is what they need to know for their job. Since their job is not designing websites, they probably don't have the kind of knowledge about users that is needed to design interactive systems.

2. The creator's objection: "We have a team with great ideas, creative concepts, powerful technologies. Surely they can design a great system."

Creativity and technology provide solutions. We still need to answer a real problem with this solution or it will not be used.

Do you want to design a product that the creators think is great or a product that users think is great?

3. The expert objection: "User requirements research is not specific for our product and our company. We don't want to pay for it. You're the internet expert. You should tell us what people need on internet."

A user experience designer can't be expert in all domains. His expertise consists of methods to learn about user needs and skills to translate these into an interactive solution.

A detailed understanding of users' needs is a competitive advantage. Companies developing an interactive system should not rely on public knowledge about users and their market. To obtain and maintain a competitve advantage with interactive systems, you have to know more about users than your competitor.

4. The budget objection: "We don't have the budget for user requirements analysis."

The cost of "learning something about users you didn't want to know" at the start of a web project is small compared to the cost of learning it after launching the website.

5. The planning objection: "It doesn't fit in our planning. We want to launch our website in 2 months."

User requirements analysis can be scaled to the size of the project. It's better to do a 5-day analysis than no analysis at all. User requirements analysis should be planned from the beginning of a project.

Time-to-market is less important than being in the market with a product that is used by users. First mover advantage is often misunderstood. You don't create a first mover advantage by launching a website. It's the user who creates the first mover advantage by using your site. If s/he doesn't, no advantage.

6. The novelty objection: "What we're developing is something completely new. There's nobody to analyze." "We don't care how people currently work. We're going to provide a new way of working with the system."

If your system is so new that nothing is related to it, there's a big chance that nobody will understand nor use the system. If users can't relate to your product, you probably don't have a market.

If you don't know the current way of working, how will you know whether the new way is more effective? Are you sure you will not create new problems with the system? On what are you going to base design decisions for the new system if you don't know the current way of working?

7. The ignorant user objection: "Users don't know what they want." "Users disagree about what they want. They all want something different."

User requirements analysis is not about asking users what system they want. User requirements analysis is about understanding users' current practices and the problems they encounter. Users are not interaction designers. They often don't know the possibilities and constraints of interactive systems. It's the job of an interaction architect to vision a solution that answers real user needs.

People are not all that different. There are patterns in their practices and needs. User requirements analysis is about recognizing these patterns.

8. The ubiquitious user objection: "You can't really listen to a representative sample of the target audience." "The future users are located all over the world. You can't possibly travel all over the world to do your analysis." "Everybody will use our product."

Involving a small sample of everybody is better than involving nobody at all. It's better to base your design on a thorough understanding of 10 users than on statistics about 10000 users. Statistical market research shows how often something happens in the target audience. It does not help us understand how or why it happens.

Now that more and more applications are used globally, international cultural differences can become apparent. However, patterns of users' behavior and needs will still appear and its important to take into account possible cultural differences when designing user experiences.

There aren't that many products nor interactive systems that are really used by "everybody". Targeting "everybody" with an interactive system is not easy, nor cheap. User requirements analysis can contribute to defining precise target audiences that are more likely to use your product than others.

9. The academic objection: "User requirements analysis sounds like academic research. We're not at the university. We're a company developing a website."

User requirements analysis uses some techiques derived from social science research. However, it is not like scientific research in its goals nor the way it is conducted. User requirements analysis is entirely focused on designing effective interactive systems. It does not pretend to answer research questions beyond that goal. In addition, timing and costs of the analysis are reduced to meet development demands.

10. The marketing objection: "We have done marketing research so we know what the user needs." Or: "We have done marketing research and didn't learn anything from that, so why do that exercise again?"

Statistical market research alone is not sufficient to design effective interactive systems. It shows how often something happens in the target audience. It does not help us understand how or why it happens.

11. The secrecy objection: "Our project is top secret. We can't approach the future users."

Even a top secret product has to be optimized. Perhaps it's possible to find trustworthy users or user representatives.

12. The busy user objection: "Users cannot spare time from their jobs to participate in user requirements analysis."

They spend time now or later struggling with product that are not adapted to their needs.

13. The testing objection: "Instead of analyzing user requirements, we will make a prototype and test that with users."

Usability testing can reveal poor usefulness of a product. Only user requirements analysis shows how to fix it.

References

Some of these objections are mentioned in Deborah Mayhew's tutorial on the Usability Engineering Lifecycle presented at CHI'99 in Pittsburgh.

 

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